https://otieu.com/4/9891964

Here’s a brief overview of 1812: Napoleon Wars, a PC strategy / tower defense game set during Napoleon’s 1812 invasion of Russia:
Basic info
- Developed by First Games Interactive (IndieDB)
- Released in 2019/2020 (IndieDB)
- Platforms include Windows and macOS (Steam Store)
Game genre & style
- The gameplay is a mix of tower defense and strategy. (IndieDB)
- You manage defensive structures, escort convoys, defend batteries, liberate cities, etc. (IndieDB)
- Includes “active” missions where you can join in the fighting, not only placing defenses. (IndieDB)
Setting & Campaign
- The historical backdrop is Napoleon’s invasion of Russia in 1812. Key battles/events featured include the Battle of Borodino; defending or liberating cities; defending specific positions like the Raevsky battery and Bagration’s flèches. (IndieDB)
- There is a non-linear plot: multiple paths, choices that affect how things unfold. (IndieDB)
- Dynamic elements: weather changes, seasons, night missions that affect tactics. (IndieDB)
Game progression & difficulty
- The player’s rank progresses over time: you start as a cornet (a low-rank officer) and can rise up to the rank of general. (IndieDB)
- There are at least two difficulty levels: Normal and Hard. (IndieDB)
Special / unique features & challenges
- More than 60 levels in the campaign with varying difficulty. (MacGameStore)
- Variety of enemy types (over 30) and multiple weapon and vehicle upgrade options. (Energames)
- Night missions, seasonal/weather effects impose tactical shifts—visibility, timing, etc. (IndieDB)

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